HEAD GAMES COMMANDER PODCAST

EP 9 ELSAS TIMEY WIMEY ANDVETURE

Azombyapocalypse

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Deck Tech 1 (STEVE)

-(TIM) Who is the commander and what was it that attracted you to this    commander?


The 14th doctor and rose noble & Gallifrey stands 


What is your rule 0 intro? 

Deck built with only 4 doctor who precons 

Slow to start but once its going it goes

Like a low six wins slow 

-Was there a theme or build limit you applied to it?

Could only build with the precons card pool 

Wanted to use the main themes of the decks 


-Breakdown: (Pick highlights, what are standout cards)

Card Draw 15 ish

Ramp 13

Single targeted removal  4

Board Wipes 4

WHAT CARDS STICK OUT IN EACH SECTION

Card Draw -  the wedding of river song  

Ramp - rotating fireplace

STR - the flux 

Board Wipes - day of the doctor

 

Historic Matters

the sixth doctor 

the fourth doctor

Traverse eternity 

Paradox Matters

bigger on the inside 

tardis

The parting of ways

Pieces to get 13 doctors  

the eleventh hour 

An unearthly child 

The five doctors

Ways to Win

Alistair the brigadier

Displaced dinosaur

Gallifrey stands

 

-What are the strengths/weaknesses of this deck? 

STRENGTHS

Its a value engine deck i don't run out of things to do 


WEAKNESSES

Very complicated very limited card pool lowish interactions and slow


Cards to Consider

Tim - What am I supposed to say? Expand to use only Universes Beyond? Oh, I like that!

Steve - the fifthteenth doctor


Deck Tech 2 

(STEVE) Now we are going to move into Jet’s deck from the Wilds of Eldraine. 


-Who is the commander and what was it that attracted you to this commander?

Hylda of the Icy Crown

https://www.moxfield.com/decks/f5c_DEr-J0qFWK6-z3Nl2A


What is your rule 0 intro? 

Mtg.cardrealm calculator calls this a 7. Mostly a token deck hoping to tap down opponents creatures for value from the commander. 



-Was there a theme or build limit you applied to it?

Always struggled with azorius commanders

Wanted something a little out of the normal play pattern

Hoped not to put anything too staxy in the deck


-Breakdown: (Pick highlights, what are standout cards)

Card Draw 18

Ramp 8

Single targeted removal 7

Board Wipes 5


WHAT CARDS STICK OUT IN EACH SECTION

Card Draw - Verity Circle

Ramp - Sonic Screwdriver

STR - Fractured Identity

Board Wipes - Tragic Arrogance

What’s the goal of the deck?

Goal 1 Tap down opponents creatures

Goal 2 Generate value from tapping

Goal 3 make lots of BW elemental tokens/other tokens

Goal 4 Send token army to victory 

 

TAP DOWN

Isochron Scepter/Hithlain Knots

Timin, Youthful Geist

Junk WInder

GENERATE VALUE

Rhoda, Geist Aven

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